Outland
Arts
Insider
News
letter
issue
33
Sept
20th
2018
Howdy
Epochians!
The
summer
has
come
and
gone,
the
smoke
from
over
600
forest
fires
in
British
Columbia
is
now
replaced
by
fog
and
frost.
Sadly,
there
are
no
more
trips
out
to
the
lake
in
our
trailer.
Fall
is
here,
and
with
it
comes
a
creative
storm.
I've been extraordinarily busy this summer, both with trips with
the
family
and
plenty
of
large
projects
for
my
one
last
freelance
illustration
client:
Goodman
Games.
They
do
great
stuff
with
their
Dungeon
Crawl
Classics
RPG
and
working
with
the
GG
team
keeps
me
challenged,
exposed
to
alternate
game
content
and
improving
my
art
skills
-- I
hope.
Still,
I've
managed
to
do a
ton
of
writing
and
some
art
for
the
long
awaited,
overdue
and
much
coveted
TME
Expansion
Rules.
Heck,
we've
also
managed
to
get
a
shorter,
61
page
adventure
done
in
time
for
playtesting
at
our
local
game
convention:
Attack-X
Wargaming
Expo
in
Kamloops.
So,
for
those
of
you
who
didn't
see
today's
news
on
our
forum,
on
our
twitter
feed,
on
our
blog,
on
Instagram,
or
our
website,
here
is
the
announcement
for
our
latest
release...
Gun
Station
Gamma
Released
in
Print
and
PDF!
The
shifting
sands
have
once
more
revealed
the
great
gun.
Can
your
dig
team
survive
the
wastes
to
reach
it?
What
secrets
and
ancient
treasures
are
found
within…
and
what
mutated
and
mechanical
horrors
call
this
place
home?
Someplace
in
the
dunes,
near
a
dead
city
of
the
oldsters,
stands
Gun
Station
Gamma,
once
more
emerging
from
the
shifting
sands.
The
intrepid
excavators
set
out
to
investigate
the
fabled
gun
emplacement,
having
heard
rumors
of
missing
dig
teams
being
taken
there,
of
the
vile
humanoid
occupants,
of
heartless
slavers,
and
a
great
trove
of
relic
treasures
within.
In
this
rapid-fire
adventure,
the
excavators
face
sandstorms,
thirst,
predators,
and
pitfalls
before
ever
reaching
their
destination
—
and
once
they
find
it,
then
the
trouble
begins.
What
mad
experiments,
pitiless
torments,
evil
ambitions
await
within
this
much-coveted
installation
in
the
wastes?
Will
the
adventurers
emerge
triumphantly
and
put
an
end
to a
festering
malice,
or
go
out
in a
blaze
of
nuclear
fire?
Gun
Station
Gamma,
our
11th
book,
uses
the
Outland
System™
game
mechanic
and
requires
only
The
Mutant
Epoch™
hub
rules
RPG
game
book
to
play.
Designed
for
6 to
10
third
to
fourth
rank
characters,
this
module
is
not
setting
specific,
but
if
using
the
Crossroads
Region
as
your
campaign
area,
then
the
dig
team
can
set
out
from
Pitford.
•
Rapid
Fire
adventure
design:
Crafted
for
group
gaming
of
The
Mutant
Epoch™
RPG
with
generally
set
locations
and
encounters,
although
with
our
usual
mix
of
rich
random
loot
tables.
• 31
Illustrations
• 1
Player
Handout
• 3
Maps
• 4
New
Creatures
• 61
Pages
•
Plus,
SOE
(Society
of
Excavator)
Members
can
freely
download
all
the
maps,
critters
and
handouts
here.
PDF
$4.99
via
Gumroad.com
PDF
$4.99
via
Drivethrurpg.com
Print
book
$11.99
via
Amazon.com
Expansion
Rules
Progress
Report
Yes,
we
are
still
at
it.
I
know
many
of
you
have
been
waiting
along
time
for
the
Expansion
Rules,
but
they
are
complex,
art
heavy
and
each
new
mutation,
implant,
relic,
character
type
and
other
element
needs
to
fit
with
each
other
both
within
this
mighty
tome
and
the
previous
Hub
Rules
book.
Keep
in
mind
it
took
7
years
for
us
to
craft,
test,
write,
test-play,
insert
edits
and
illustrate
the
Hub
Rules,
but
this
will
certainly
not
take
near
as
long!
Here
is a
bit
of
new
art
for
the
upcoming
book.
The
Expansion
Rules
permanent
web
page
can
be
found
at
this
URL:
The
Mutant
Epoch
RPG
Expansion
Rules
Please
share
these
images,
and
art
posts
from
all
our
books,
on
your
own
Instagram,
Twitter,
Facebook,
Pinterest
or
website
venue!
Let's
spread
the
word!
A
mutorg
with
chainsaw
implant
arm,
optic
implant,
three
arms
and
the
mutation
Doom
Sphere.
Apparently
the
sand
storm
is
causing
some
sort
of
wardrobe
malfunction.
A
female
parasite
unleashing
healing
energies
on a
fallen
human,
who,
given
up
for
dead,
will
become
her
next
semi-vegetative
host. This
is
destined
to
become
a
digital
grayscale
painting,
and
no,
in
the
actual
book
I
doubt
any
mild
nudity
will
be
pixelated
out
like
this.
A
tiny
robotic
united
serving
as
the
body
for
a
Vat
Brain
character.
This
illustration,
to
be
inked,
will
accompany
the
text
for
the
robotic
crab
legs
listing.
Each
Vat
brain
will
start
out
like
a
unique
robot
in
that
it
will
be
housed
in a
metal
body...
the
character's
parts
randomly
generated.
To
be
inked,
this
sketch
shows
a
plant
wearing
a
goalie
mask
and
body
armor.
Note
that
it
has
two
manipulator
arms
but
a
great
many
locomotive
roots
to
get
around.
Also,
although
not
clear
here
is
the
optic
nodes
behind
each
of
the
eye
ports
on
the
mask.
Well
that's
it
this
time
around.
Stay
warm
and
stay
tuned
for
another
newsletter
in
the
near
future
showing
more
Expansion
Rules
Art
and
new
content
for
The
Mutant
Epoch
RPG.
All
the
best,