Mayhem on the road
•
Hunted in the Wastes
A
Subterranean Escape
•
An
epic solitaire saga
A
calamity on the Unity Road leaves you on
the run in the weeds and wreckage. You
aren’t alone, traveller. You’re being
tracked, being surrounded, and likely
the next meal to the hounds of the
wastes. Mutant dogs have always been a
threat to trade caravans and travellers
along this stretch of broken highway,
but of late, things have gotten much
worse. The dogs, much more aggressive,
appear in greater number, and their
hunting tactics better coordinated.
Now,
you’re alone in the badlands. Deviated
mutts have driven off the rest of the
wagon caravan in which you were a
passenger, and nearby the hounds hunt
you with uncanny resolve. Your goal is
to get to the excavator support town of
Pitford near the ruins—where you intend
to join an archaeological recovery
expedition—but the coming night,
impending junk storm, and bizarre beasts
of the scrub-land make the odds of that
very remote. Getting off the surface
might be your only hope, especially as
the freakish hounds gather around you in
the junk and thorn covered ruins and
brush. What’s your next move?
* * *
* * Review by McKendry H. Feb
2023
Fans of old school post-apocalyptic
roleplaying couldn't ask for more! A
chunky, 240-page adventure that delivers
true action and excitement! The
ingenious design allows for gamemasters
to enjoy hours of solo-play as a means
to prep their group's next adventure.
Various locales and scenes taking place
within the adventure are beautifully
drawn on nearly every page further
aiding in the immersion. If you are
looking for the opportunity to
experience a fun, unsanitized
post-apocalyptic adventure in the
"comfort food" style of classic dungeon
crawls then look no further! For players
already familiar with The Mutant Epoch
this is a true classic, rivaling TME-1
"Mall of Doom".
* * * * *
Review by Paul M. Sept 30 2022
Because my friend bought me this in
softcover as a gift, I can't leave a
proper review. But I wanted to at least
say something... This is amazing! I have
run it at least a half a dozen times,
and it has been a different experience
every time! It is pretty tough, and I
don't think I've ever lost so many
characters to a solo adventure book, but
it is so much fun I keep rolling up new
PCs and re-running it. Definitely a
5-star product (as is most of the Mutant
Epoch books) so I wanted to put in my
two cents somewhere. Thank you Mr.
McAusland for a very entertaining
adventure.
Challenge Yourself
Grab your dice, a pencil, some
notepaper, and your character sheets and
immerse yourself in hours of
unpredictable, epic adventure. See if
your character can survive in this
post-apocalyptic expanse, both above and
below ground. And, if your PC meets a
bad end, our condolences, but come join
the Epochian community online and share
your casualties with the hashtag
DogDazeKIA on Instagram, twitter, or our
other social media saloons.
Dog Daze is a multi-path
solo play adventure for The Mutant Epoch
tabletop RPG. Designed for one 1st rank
character. This fast-paced, highly
re-playable module can be used as a
training ground for those new to the
Outland System and The Mutant Epoch game
and setting. Likewise, sections of this
book can be inserted into a game
master’s own dig sites and encounters,
or slid into other published TME
adventures.
Regular Group Play
You need make only minor tweaks to
convert this solo adventure into a game
master directed quest, although as this
is a tough dig with high casualties
expected, leaving the module as written
and adding more PCs will simply allow
the excavators to take riskier chances
and get themselves into more epic
trouble. That said, you might want to
pre-generate a half dozen 1st rank
player characters for this adventure,
and determine randomly which you’ll drop
into the journey first. Although, a
clever character who finds places to
rest up and get a night’s sleep here and
there might go up in rank during this
expedition. These lucky few could
survive to reach the gates of Pitford as
a third or fourth rank veteran digger.
Spoiler
Alert
A word of warning: if you intend to play
this adventure, don’t flip through the
pages too far because this is a heavily
illustrated game book. While not every
scene depicts what might happen to your
characters on the first, second, or even
third arrival in an area, it will
eventually happen, so avoid spoiling any
surprises by looking too closely.
What’s Included?
• 240
pages
•
5
new creatures, 3 new relics, and an
expanded version of mutant dogs with 24
random mutations
•
3
full page GM only maps sliced up and
added throughout the adventure as 100
mini-maps
•
104
illustrations
•
Softcover print price 26.99
•
Hardcover
variant in process via onebookshelf.com
price will be $33.99
•
PDF
$11.99
Yes, this books product
number is OLA1013, even though it’s our
12th published release. Book 12 is
already spoken for, with OLA1012, an
ISBN, and internal referencing already
assigned to the TME Expansion Rules.
For
Society of
Excavators
Member Game Masters ONLY:
GM's Only Downloads PDF SOE page here
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